Ck2 Rise Of Islam Rating: 8,1/10 7320 votes

Unlocks Muslim rulers (base CK2 only allows you to select Christian. Put Legacy of Rome on the essential list - especially since it tends to go. The Rise of Islam mod expands the timeline of Crusader Kings II by 136 years, just after the death of Muhammad. In the British Isles, many of the Anglo-Saxon invaders have yet to convert to Christianity, and Briton peoples still hold sway over a narrow swath of territory extending from Pictland to Wales.

The Rise of Islam mod expands the timeline of Crusader Kings II by 136 years, back to A.D. 633, just after the death of Muhammad. In the British Isles, many of the Anglo-Saxon invaders have yet to convert to Christianity, and Briton peoples still hold sway over a narrow swath of territory extending from Pictland to Wales.

In Western Europe, the Visigothic and Frankish kingdoms vie for dominance, with the still heretic Arian Lombards to the south. Much of the Mediterranean, including Egypt, Africa, and Syria, remains under the control of the Byzantines, whose main rivals are the powerful Sassanids, who control all of Persia and Mesopotamia. The fall of the Guptas in India a century earlier left the subcontinent fractured, but the Chalukya and Pushyabuti kingdoms have begun to consolidate power once again. Arabia rumbles with the threat of thousands of Bedouins with a newly-united purpose.Features:.

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New Cultures, including Syriac, Numidian, Amazigh, and Ostrogothic. New Religions: Cushitic, East African pagans in Ethiopia and Somalia; and Arian and Donatist, early Christian heresies. New de jure system for some tribal areas: no unrealistic de jure kingdoms and empires. Instead, easier to create custom kingdoms in these areas. New Succession Laws: Witenagemot, unique elective succession for Anglo-Saxon rulers; and Caliphal Elective, enabled only for Muslim heads of religion. New Bloodlines: Arsacid, Gupta, Syagrius, and more.

Mayor of the Palace laws and features for Merovingian and Frankish characters. Reassigned names and de jure areas for some titles, including Illyria, Dacia, Cantabria, Neustria, Austrasia, and more. Scripted events for the development of early Islam.

New features, centered around Cushitic pagans in East Africa, are also included: Cushitic FlavorIn previous versions, the Cushitic religion of Somalia and Ethiopia was pretty much generic pagan. In this release, I added the 'ayana' feature to flesh out the religion more.In Somali and Oromo mythology of the 'Waaqefanaa' religion (known as Cushitic in-game), ayanas are spirits, generally those of ancestors, clans, or even minor deities themselves. In modern practice, men who are recognized as being possessed by or receiving guidance from an ayana have exalted positions within religious practice. Women are believed to be possessed by their mothers' or grandmothers' ayanas, in communion with the goddess Atete, when they perform a certain ritual.This is represented in game by a decision tree for male characters, and an event chain for females.In lieu of picking a patron deity (since Cushitics are essentially monotheistic or henotheistic), men can pick a patron ayana. Different options (focusing on diplomacy, stewardship, martial, etc) are available depending on the player's characteristics, his father's characteristics, and the alignment of the clan ayana. Only the dynasty head can choose an ayana for the entire clan; this type of ayana will be available to guide every dynasty member.Women get the ayana event chain.

Through interaction with their main male guardian, they can get good, excellent, or bad results. Barbaria: A Merchant RepublicTrade in the Indian Ocean flourished for centuries before the advent of Islam.

Depending on the political climate, cities on either side of the gulf of Aden functioned as natural ports of call for this bustling trade. In the absence of a strong regional power, several merchant city states sprung up on the horn of Africa, including Avalites, Mosylon, Mundus, in an area known collectively as Barbara (also Barbaria and Berbera).George Tsiagalakis / CC-BY-SA-4 licenceInformation from this period is scarce, but there was some level of cooperation between these city states. It is possible that by the seventh century there was a degree of cohesion, enough to think of them as a single political unit.Whatever the case historically, there was enough hints for me to justify taking these city-states, and melding them into a single merchant republic in-game: Berbera.Now there's at least one playable trade republic at the A.D.

633 start date, which I always thought was a deficiency before. A note on tribal de jure areasMany of you have been wondering about the lack of de jure kingdoms in Russia and Eastern Europe. It was an intentional design choice to remove de jure kingdoms in this area.Historically, the seventh century was just past the end of the Great Migrations period. The tribes had barely settled in one spot for more than a generation, so there was definitely no concept of rightful or de jure kingdoms.Unfortunately, CK2 automatically fills in de jure kingdoms and empires when the game is loaded, if there isn't already something there. That is why I had to put in the placeholder kingdom and empire, previously called 'Dummy Kingdom' and 'Dummy Empire.' Someone correctly pointed out that those names were very immersion-breaking, so I have changed the name in recent versions.I have also further locked down these titles, so it should be completely impossible for them to ever be created, even by peasant or religious revolts.Rulers in this area have a modified 'Become King' ambition, allowing them unlimited subjugation of rulers with the same culture, rather than subjugated of titles in the same de jure kingdom.Please continue to report bugs or issues associated with this feature so I can continue to improve it. DownloadClick the button below to download now!

Contents.Gameplay The game is a in which the player controls a dynasty from 1066 to 1337, though the The Old Gods and Charlemagne allow for earlier start dates of 867 and 769 respectively, along with 936 with the Iron Century update. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for their dynasty.The game contains numerous historical figures such as, and, but allows for the player to choose less significant figures such as minor and, and creation of entirely new characters with the use of the 'Ruler Designer'.Success is defined solely by the player.

The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European in a prestige ranking (the three most prestigious ones being the, the and the dynasties). The game ends when the player's current dies without an of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in “Observer mode”; then, the game will continue onwards).The game employs a and system, through which will inherit many traits, and skills from their.

This adds an additional layer of strategy to, such that a player will attempt not only to form beneficial, but also to select marriage partners with strong traits to maximise the quality of and thus strengthen the dynasty. This requires balancing sometimes conflicting interests; for example, while one possible marriage might allow some to be formed with another ruler, it may also require marrying a with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.While the player can choose any noble with at least a in their possession to play as, there are some that are unplayable without the game.

These include (such as ),. The government type, however, is playable with The Republic expansion. In addition, all non- characters are unplayable without the purchase of the DLC that unlocks them, including, and various.Expansion packs NameRelease dateAccompanying PatchDescription26 June 20121.06This expansion pack allows the player to play as rulers.

It also adds story events involving and Muslims.Legacy of Rome16 October 20121.07Legacy of Rome is focused around the, adding new events and game mechanics. It also adds the 'Retinue' mechanic allowing the player to maintain a standing army.Sunset Invasion15 November 20121.08The main feature of Sunset Invasion is the fictional invasion of more technologically advanced, from the late 13th century onwards to the end of the game alongside a new religion and culture unique to them.The Republic15 Jan 20131.09Makes naval-based merchant republics playable with their own unique play-style centering around wealth and elections. It also adds a few new casus belli and events concerning Republican politics and familial feuds.The Old Gods28 May 20131.10Adds a new start date and makes pagans playable with their own unique mechanics. Also unlocks new revolt mechanics and adventurer claimants.18 November 20132.0Gives further depth to the three; Christianity in particular, but has also added some content for Muslims, as well as the Jewish faith. Also adds Holy Orders for all faiths alongside new Events.Rajas of India25 March 20142.1Makes Hindu, Buddhist and Jain rulers playable. Expands the map as far east as Bengal. Zacny, Rob (September 20, 2014).

Archived from on September 22, 2014. Retrieved 5 April 2020. Joe Martin (February 9, 2012). Retrieved September 6, 2012. Hatfield, Tom (31 May 2012). Retrieved 25 November 2017.

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Retrieved September 6, 2012. ^ Zacny, Rob (1 May 2012), 'Crusader Kings II', Australia:, no. 203, p. 52. Retrieved 2013-04-21. Gonzalez, Christina (10 January 2012). Retrieved 22 June 2013.

Retrieved 2015-09-30. Adam Smith (2012-02-23). Rock, Paper, Shotgun. Retrieved 2013-02-02. When the consequences are so human they mean all the much more and this is probably the most human strategy game I’ve ever played.

Islam

If it doesn’t wind up being among my very favourite games of the year, spectacular things will occur in the next ten months. Plunkett, Luke (4 January 2013).

Retrieved 10 August 2013. Graft, Kris (September 18, 2014). Archived from on November 10, 2014.

^ Meneth (2018-01-18). Paradox Plaza.

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18 January 2018.External links.

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