Fallout 4 Start Quest Command Rating: 9,5/10 1584 votes

On PC, place a text file (.txt) in Steam Steamapps Common Fallout 4 with any or all of the below commands, ending with a semicolon (;) and a new command on each line. To run the script while in-game, open the console and type bat without the file-type extension.

LoadingV.A.T.S is a system that slows combat down slow motion and allows you to use precise targeting against enemies and groups of enemies. Does not pause the game. Is activated and exited with the left bumper/L1.Each action in V.A.T.S. Costs a certain number of Action Points (AP) once executed. Action Points are displayed on a meter in the bottom-right corner of the screen.Action Points are also expended by sprinting, so be careful about using V.A.T.S.

While on the move.Action Points regenerate slowly after use. Shooting in FPS mode does not expend AP, so it's completely ok (and often advisable) to continue to engage enemies in free-form combat while you recover enough AP to continue attacking in VATS.Using one thumbstick, you can toggle between body parts on a targeted enemy. Each pull of the right trigger commits you to a single attack at that body part.The numbers appearing over body parts indicate the percentage chance of scoring a hot with each individual shot at that particular moment. Range, accuracy, and cover greatly effect these values.

How to Start the Far Harbor DLC in Fallout 4. Find out how to get started on your next big quest, and make it to the island and the city of Far Harbor.

Headshots deal the most damage but are difficult to execute. Torso shots do moderate damage. Arm shots have a chance of interrupting attacks. Leg shots can maim enemies and slow themThe second thumbstick allows you to between enemies in VATS. It's possible to engage and kill several foes in a single VATS section provided you have significant APs in reserve.Once all actions are chosen in VATS, select the execute command. Note that you can also cancel your VATS commands at teh push of a button and select different targets. Note, however, that VATS does not completely pause the battle, so be wary that enemies may still attack as you designate targets.All actions in VATS will take place in the order programmed once you select execute.

If you target one enemy and then another and hit execute, you'll fire at the first targeted opponent and then to the second and fire.Each hit in VATS builds your critical bar (center of screen). When this bar is filled, press the designated button during you attack execution animation to deal critical damage to the next target.Grenades cannot be used in VATS.In addition to being useful in combat, VATS can also detect nearby foes you may not have noticed. Toggling VATS in areas with low visibility is a good idea when you fear an ambush.Pip Boy The Pip Boy is a portable computer worn on your wrist.

It includes your inventory, maps, and much more. Entering Pip Boy pauses the game.Pip Boy includes your active Missions.

Fallout 4 Console Commands Items

Toggling active and inactive in Pip Boy toggles objectives on your and compass. You may find it helpful to only keep one mission active at a time.Your Pip Boy can also serve as a flashlight.Navigating Fallout 4 can be a little overwhelming if you're not used to its freeform structure. You can go almost anywhere and do almost anything if you're canny and lucky enough to survive.

  • (Fallout 4) How to start the Silver Shroud Quest (Fallout 4) How to start the Silver Shroud Quest. December 8, 2015 Fallout 4 No Comments. This is definitely one of the best quests in the entire game and I loved every minute of it. Read on to find out how to start this quest. I will not post any spoilers in this post and will not allow any.
  • How to get a Custom Mod Quest TO Start - posted in Fallout 4 Creation Kit and Modders: Okay, so Im working on my first quest mod by fallowing The unique object fetch tutorial by seddon on youtube.

Exploration is a big part of the game, with significant awards to experience for finding new and a host of activated by conversations with the people you find.Don't be afraid to divert your attention constantly between different quests. Fallout is very tolerant of taking Quests out of order, and you can generally abandon one Quest's goals for a time and switch to another using Pip-Boy. You're in no hurry.Also don't be afraid to simply dive into a discovered and simply see what's there to be discovered. Independent exploration can often be as profitable as accepting a mission.The northwest sections of the are generally safest, with things becoming more dangerous as you move southwest.Saving Save often. Fallout gives you a lot of options, and you'll sometimes want to be able to go back and try new things. It's also very dangerous and you may die a lot. Don't just rely on Quicksave.

Make a new save file every now and then. This can be invaluable if you encounter the occasional game-breaking bug.Since saving creates an image thumbnail, it's helpful to look at a distinctive landmark just before creating a new save.

This helps you remember where you are and what you were doing.Terminals and Locks Terminals perform four functions in Fallout 4. They tell a lot of the game's story, revealing lore and colorful details about the. They reveal clues about hidden objects or areas. They trigger or control robots, sentry guns, or apparati.

They govern certain locked doorsTerminals come in four levels of difficulty. Anybody can hack a Novice, but higher-level Terminals require skill in the Hacker.Even if you have the skill to open a, you still have to overcome the Hacker minigame to defeat a door. This game gives you four tries to pick a password from a screen full of options. Your first guess will reveal a number of 'Likenesses.' Each likeness correspond to the position of one letter in the correct password.

For example, if you select teh word 'SAND' and get one likeness in return, you know that the correct password has either 'S' for a first letter, 'A' for a second letter, 'N' for a third letter, or 'D' for a fourth letter. Using comparison with other guesses and deductive reasoning, a canny player should be able to narrow the options down to a single final answer in the allotted four guesses.Locks are a pain. Like Terminals, they come in four levels of difficulty, but unlike Termianls, they require the use and expenditure of for every unlocking attempt. Be very ginger on the controls while testing the tension of a lock.

Pushing a pin too long or too hard will break it.Fun fact: quicksaving before trying to pick a lock guarantees you'll never run out of pins.and You'll gain the to found and use early in the game. While neither of these activities are absolutely necessary in all but a couple of situations, there's a lot to be gained from both. Complete Guide to. Complete Guide to.

Complete Guide toCrafting and Settlements are usually optional.

Fallout 4 Cheats ListFallout cheats is an updated list of all Fallout 4 console commands for PC and Mac (Steam). Cheats in this list include those for all DLCs: Nuka-World, Automatron, Far Harbor.Type the name of a command into the search box to instantly filter 134 commands.

Hover over a command in the table to view argument help. Click the 'Card View' button to view console commands in an easy-to-read format.The key used to open the console in Fallout 4 depends on your keyboard layout. The most common keys are (tilde), ` (grave, usually under ESC) and ' (apostrophe). If none of these work, or you are having issues using the console, please see our.Target commands are commands that will apply their effect to the target you currently have selected.

Commands

To select a target, click on an object, NPC or item whilst the console is open (its reference ID will then appear above the console in brackets). To deselect a target, simply click the target again. All target commands are indicted with a Target Command badge at the end of their description. To the start of a target console command to apply its effects to your character (e.g. Player.additem instead of additem). Command NameSyntaxDescriptionplayer.additem item code amount silentThis command will add the item of the specified ID to your inventory.

You can also specify an amount, which will make the command give you that amount of the item. If you specify a 1 at the end of the command (silent), no confirmation message will be shown.player.removeallitemsThis command will clear your character's inventory (remove all items).player.removeitem item code amountThis command, as the name would suggest, removes the specified item from your inventory. Player.additem item code amount silentThis command will add the item of the specified ID to your inventory. You can also specify an amount, which will make the command give you that amount of the item.

If you specify a 1 at the end of the command (silent), no confirmation message will be shown. Item CodeThe item code of the item you wish to spawn.

See our for a list of codes.AmountOptional (default is 1). The amount of the specified item you wish to add to your inventory.SilentOptional.

If you specify 1 (or true) here, you will not be prompted with a confirmation menu after executing the command. Player.forceav character variable id valueThis command will forcefully set the specified player variable to the specified value. The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers. For example, if you had +10 sneak from armor and used setav to set your sneak to 20, you'd have a total of 30 sneak but with this command, your total sneak would be 20 as it ignores all factors and changes the absolute value, not the base value. Character Variable IDThe ID of the character variable you wish to forcefully change the value of.ValueThe value you wish to set the character variable to.

Help 'search term' search type form idThis command can be used to search for functions, item codes, IDs for NPCs/objects, settings and much more. See argument explanation for details. 'Search Term'The string you wish to search for, in 'quotation marks'.Search TypeThe type of search you wish to execute:. 0 - search for everything. 1 - search for functions. 2 - search for settings.

3 - search for globals. 4 - search for a form (next argument)Form IDOnly required if searching for a form (search type '4'). Forms:. AMMO (Ammunition). ARMO (Armor). ALCH (Food, drink, etc).

BOOK (Magazines, notes). CELL (Map cells).

FACT (Factions). FURN (Furniture). MISC (Miscellaneous). NPC (NPCs). OMOD (Item modifications). PERK (Perks). QUST (Quests).

SPEL (Character conditions). STAT (Objects). WEAP (Weapons). Toggleflycam freezeThis command toggles (enables and disables) flycam (freecam) for your character. In flycam mode, the camera becomes disconnected from your character - you can move it about to explore the world around your character (which will stay where it was when you enabled fly cam mode).

After disabling flycam mode, your camera will return to its original position and control the character again. FreezeOptional - if you specify 1 here, all game animations will be frozen whilst in fly cam mode.

Characterlight on / off / rim lighting strengthThis command can be used to enable, disable and edit rim lighting on character models. On / Off / RimSpecify 'on' to turn character lighting on, specify 'off' to turn character lighting off, specify 'rim' to edit the amount of character lighting (you will need to provide the 'float' argument after).Lighting StrengthOptional - only required if using the 'rim' argument. Specify a decimal (e.g. 0.01) here to set the new rim lighting strength.

The default strength value is 0.02. Additem item id amount silent Target CommandThis command can be used to add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.

Item IDThe ID of the item you wish to add to the target's inventory.AmountOptional (default is 1). The amount of the specified item you wish to add to the inventory of the target.SilentOptional - only has an effect if the target ID is a player.

Specify 0 to show a confirmation message before adding the items to the inventory of the target. Cf 'objectreference.additem' reference id amount silent Target CommandThis command is similar to the addItem command, but can be used to add items to inventories specified by their reference ID, not just their item ID. A reference ID is a unique ID assigned to any item/object/etc when it is spawned into the world. You can find out the reference ID of an item/object by clicking on it in your game whilst the console is open. Reference IDThe reference ID (not item ID/base ID) of the item you wish to add to the target's inventory.AmountOptional, default is 1. The amount of the specified item you wish to add to the target's inventory.SilentOptional, only works when adding items to a player's inventory. Specify a 0 here to prompt the player with a confirmation message before adding the items to their inventory.

Forceav variable id value Target CommandThis command will forcefully set the value of a specified variable. This command sets the variable to the value specified and ignores all other modifiers. If you were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak. If you were to set your sneak to 5 using the setav command, you would have a total of 20 sneak with clothing that offered +15. Variable IDThe ID of the variable you wish to set the value of - e.g. CATraitMean.ValueThe value you wish to set the variable to - note that this value will be set absolutely and ignore all current modifiers (e.g.

If you used this command set the value of sneak to 5, and you had clothing that offered +15 sneak, your sneak value would still be 5). Setally faction id 1 faction id 2 friend / ally friend / allyThis command will make two factions become allies or friends with eachother. Faction ID 1The ID of the faction you wish to make a friend/ally with the second specified faction.Faction ID 2The ID of the faction you wish to make a friend/ally with the first specified faction.Friend / AllySpecify 0 to make faction 1 a friend of faction 2, specify 1 to make faction 1 an ally of faction 2.Friend / AllySpecify 0 to make faction 2 a friend of faction 1, specify 1 to make faction 2 an ally of faction 1. Setenemy faction id 1 faction id 2 neutral / enemy neutral / enemyThis command will make two factions either neutral or enemies of eachother.

Faction ID 1The ID of the faction you wish to make an enemy/neutral of the second specified faction.Faction ID 2The ID of the faction you wish to make an enemy/neutral of the first specified faction.Neutral / EnemySpecify 0 to make faction 1 neutral with faction 2, specify 1 to make faction 1 an enemy of faction 2.Neutral / EnemySpecify 0 to make faction 2 neutral with faction 1, specify 1 to make faction 2 an enemy of faction 1. Lock level requirement Target CommandThis command will lock doors, safes, containers and terminals. The lock requirements can be customized using the level requirement argument. Level RequirementThe lockpick level required to unlock the lock - a number between 1 and 100. Other options are:.

0 - this will lock the target with the lock it previously had, or a novice lock if it did not previously have a lock.1 - this will make the lock require a key to open.2 - this will make the lock inaccessible.3 - this will make the target require a terminal to unlock.4 - this will make the lock a chained lock.5 - this will make the lock a barred lock.

It's a bittersweet moment as the final Fallout 4 DLC arrives, both lengthening the amount of time you get to spend with this long-awaited Fallout entry and paradoxically bringing that time to a close more swiftly.

As with the previous story-based expansions like Far Harbor or Automatron, getting started with Nuka World requires listening to a radio broadcast and then finding a specific location to kick off the quest line.

There's also a deadly gauntlet to run when you finally do arrive that will easily see you back at the loading screen if you don't come prepared. Before heading to the fun house of horrors that is Nuka World, make sure you are in your most heavily modded power armor and have fusion cores to spare.

There are a ton of explosive traps (seriously, like 1 per 5 feet) and several highly irradiated areas. If you don't have a rad-deflecting power armor suit, at the very least stock up on Rad-X and Rad Away before beginning your trek to the amusement park.

Finding The Nuka World Transit Center

The All Aboard quest begins this swan song DLC, and to get the quest on your Pip Boy you need to head to the Radio tab and listen to the new Nuka World broadcast.

Now it's time to head to the transit center, which is all the way on the far west side of the map smack dab in the center between north and south.

Hope you've got a fast travel spot nearby, or you're in for a trek!

The area that's actually outside the confines of the map seems to be a bit bugged. While walking, you'll hit a point going west towards the marker where a 'you can't go that way' error notification pops up.

If you get this problem first head further south, then turn back towards the west side of the map and go under the bridge. Eventually you will hit a point where you can turn north again towards the objective.

Forgotten city skyrim guide mod. What's more, you'll need to explore it along multiple timelines as you travel through a time-warping portal in order to investigate a murder. Interrogate the city's inhabitants, learn their secrets, fight enemies, solve puzzles, and make choices that will have consequences on the story.Sprawling, ambitious mods like The Forgotten City can sometimes run into trouble when modders either don't provide custom voice work, or try to do it themselves.

Heading under this bridge gets around the broken map borders

You aren't actually at Nuka World itself quite yet, but rather the transit center that lets you take a tram over to the amusement park. Just like in real life parks, there's a long wait to get to the good stuff.

You made it.. to the parking lot!

As soon as you pass under the sign, a bunch of raiders and the Legendary Commander Kaylor will pop out to ambush you, so come ready for a fight.

At least one raider will be up on the rooftop as well, so its a good idea to take him out first before he snipes you from above. With them dead, you can explore this creepy, rusted old amusement park entrance.

Good god these are creepy, and there's more to come!

You can explore around the transit center and even go on the roof, but there's not much of interest. Head inside and down the stairs to meet the apparently-injured Harvey, who is pulling the old 'save my family from raiders' schtick.

Yeah, not buying it bud.

You can talk Harvey into giving you the password for the terminal just by offering to give him a stimpack and then expressing doubt over the situation, at which point he admits its all a ruse.

Go to the Nuka Express control terminal in the corner and turn on the tram that takes you to Nuka World, but be sure to spend some time reading the hilarious logs first from the pre-war work staff. The best one is from a worker who has absolutely had it with an obnoxious kid and reprograms the Protectrons to chase him down (he is subsequently fired when said kid is horribly mangled).

Turn this on with Harvey's password

With the power on, you can board the tram and head to Nuka World. Be sure to watch out the right side of the tram to see the scope and grandeur of the amusement park as you travel around it towards the entrance.

Inside is an absolute death trap as the raiders have setup a Saw-style gauntlet of despair for you to work through - huzzah!

Sneak a peak at the park from the tram

Running The Gauntlet

If you get turned around in the maze, check the walls, as every so often the raiders have helpfully painted a white arrow to show you where to run towards your demise next.

In the opening hallway, continuously pull up VATS every step or two you take, as new turrets and other obstacles will pop up constantly. Always look to your left and right - the left side is covered in flamethrower traps, while the windows to your right are peppered with gun traps that must be disarmed as you slowly work forward.

I can't stress enough how vigilant you have to be here. There are easily dozens of traps in the first section alone.

Just one of dozens of deadly traps waiting for an inattentive player

When you reach the end of the hall towards the turn point, the new set of traps will be tripwires at your feet and grenade bouquets hanging from the air. If you aren't wearing power armor, any of the grenade traps will probably kill you outright. Check for them every few feet, as they are absolutely everywhere in this section.

Remain vigilant!

After the traps, you go up stairs and reach a spot with three red doors. The far right door explodes a grenade bouquet, the center door bizarrely has a toy monkey surrounded by heads, and the left door leads down to the next area.

What the hell?

This area is an extreme radiation zone - if you aren't in rad resistant armor, now's the time to pop all the Rad-X you've got.

The exit is a door just to the right of the entrance point, but of course its locked. If you can't pick an expert lock, the door's bronze key is over in the irradiated left corner on top of a rusted metal shelf.

Hope you brought plenty of Rad Away!

The next room is absolutely filled to the brim, literally top to bottom, with turrets. There's 16 of them all pointed at you! There also sadly seems to be a bug here - I disabled the turrets using the console on a desk, but they all fired at me anyway.

I recommend coming down the stairs slowly so you can just see the first two or three turrets and either chucking every grenade you've got, or instead popping in and out of vats while moving back up as necessary to avoid fire. In the center of it all? Another creepy monkey..

What is with this toy monkey fetish?

Grab the key on the back side of the crates where the monkey is sitting to move onto the next area. This part is filled with tight corners and tiny hallways, so obviously move forward slowly as each section has a trap to disarm, an enemy waiting to shoot, or a cage that opens to unleash a torrent of molerats.

To leave this area, use a ladder to get up on the top section and jump over to the side you can't reach from the ground floor. Following the far wall, eventually a white arrow will lead towards an exit door.

It's nice to have a birds eye view of the area

In the train tunnel there's a Galactron Sentinel you can hack, but there's really no point as there aren't any straightforward enemies here, other than some mines lying on the ground (so pop into VATS to spot them and shoot them from a distance).

The next area has a rickety bridge that will collapse as soon as you walk on it, dropping you into a watery area where a bunch of mirelurks will pop out. If you want to be prepared, throw a couple of mines on one side before dropping down and lead the mirelurks towards them.

Seems sturdy enough, might as well walk on it while wearing power armor!

The next room is a death trap where poison gas slowly drops your health. Firing any type of gun ignites the gas and causes flame damage, so bring a melee weapon to deal with the bugs in here. Unfortunately turning the three valves does nothing to stop the gas, so there must be another answer..

These are pointless, so don't bother with them.

To escape the gas trap, you have to pick the lock on the cage door and access the terminal with the password found on a desk just outside. The terminal includes a security door option that unlocks the exit.

Even better than a release valve!

Leaving the maintenance shed takes you to an area filled with traps and a fenced in ceiling.. while butchers run along the top and shoot down at you. Obviously don't use grenades, missiles, or nukes on them.

Either run towards the exit while keeping an eye out for traps if you don't have a super high powered, non-explosive weapon like a legendary mini-gun, or try to take the enemies out above you first very quickly in VATS before moving forward slowly to hit each trap.

Hey, that's not fair!

You are almost at the end! Now it's time to face off against raider Overboss Colter and his electrified power armor in an arena grudge match for the amusement of all the raiders in the stands.

Arrogant, ain't he?

Talk to the intercom and make nice with the voice on the other side, as Gage will reveal Colter's armor has a weakness and its.. a Nuka Cola squirt gun? Grab the Thirst Zapper sitting in one of the lockers and equip it.

Maybe the weirdest Fallout weapon yet?

The battle is actually pretty easy with the Thirst Zapper - just squirt him with it until the electricity disappears, then hit him with something highly damaging like a missile launcher, mine, minigun, etc.

You can raid his power armor after the fact, but obviously it doesn't have the electrified effect any longer.

Looting corpses is the raider way

Talk to Gage through the glass wall and agree to become the new Overseer to unlock the Taken For A Ride achievement, then turn around and survey your kingdom - these are your raiders to lead now!

Wait, what did I just sign up for?

Now you can start your quest to bring peace between the three rival raider gangs running Nuka World (or kill 'em all, whatever floats your boat). Along the way you'll find all sorts of exciting new Nuka Cola varieties.

For a different view (and to cement that the Sole Survivor is now an evil raider boss), when you exit the arena into Nuka World proper, you can actually go around the left side and up the stairs to see the area where the raiders where shooting down at you.

Stay tuned for more guides covering the rest of the Fallout 4 Nuka World quests!

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