Game Script For Notepad Rating: 6,3/10 5203 votes

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Basically batch is a scripting language which works in windows, DOS and OS 2 platform and can be programmed in notepad or simply in windows Command Prompt Shell. It Consist of simple commands to be executed by command line interpreter. The file extension type of batch program is “.bat”. Simple Example Of Batch Program. Batch File Dragon Game: How to make a BATCH FILE DRAGON GAMEI. Press Start Type in notepad In notepad Copy and Paste the code below: In the. I made this by making some changes on this script copy this and make a new.bat file.

What Is Batch?Basically batch is a scripting language which works in windows, DOS and OS 2 platform and can be programmed in notepad or simply in windows Command Prompt Shell. It Consist of simple commands to be executed by command line interpreter. The file extension type of batch program is “.bat”.Simple Example Of Batch ProgramBelow is the simplest code snippet for batch program which is nothing but a hello world program. License key generator code. After execution, this program will display “Hello world” on your computer screen.

HEllo Friends today i am going to share you how to create snake
just copy this below code and paste it into notepad and
save it as (snake.bat) or any other name but (.bat) is necessary
one batch file will be come on your desktop click on it and run it
if “%~1” “startGame” goto :game
::————————————————————
:: set up a macro appropriately depending on available version
set “choice=”
if errorlevel 1 if not errorlevel 2 set “choice=choice /cs”
2>nul >nul choice /c:yn /t:y,1
if errorlevel 1 if not errorlevel 2 set “choice=choice /s”
if not defined choice (
echo ERROR: This game requires the CHOICE command, but it is missing.
echo(
echo A 16 bit port of CHOICE.EXE from FREEDOS is available at
echo http://winsupport.org/utilities/freedos-choice.html
echo A 32 bit version from ??? suitable for 64 bit machines is available at
echo http://hp.vector.co.jp/authors/VA007219/dkclonesup/choice.html
exit /b
::———————————————————————
:: setup some global variables used by both the game and the controller
set “keys=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789”
set “cmdFile=cmd.txt”
:: launch the game and the controller
copy nul “%keyFile%” >nul
start “” /b “%~f0” startController 9^>^>%keyFile% 2^>nul ^>nul
echo(
::——————————————————————————–
:: Upon exit, wait for the controller to close before deleting the temp input file
:close
del “%keyFile%”
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
setlocal disableDelayedExpansion
cls
::—————————-
set “down=S”
set “right=D”
set “width=40” max=99
:: max playing field: (width-2)*(height-2) <= 1365
::—————————-
set /a cols=width+1, lines=height+10, area=(width-2)*(height-2)
echo ERROR: Playfield area too large
exit
if %lines% lss 14 set lines=14
mode con: cols=%cols% lines=%lines%
::—————————-
set “spinner2=”
set “spinner4=/”
set “spinner= spinner1 spinner2 spinner3 spinner4 “
set “space= “
set “food=+”
set “body=O”
set “playerSpace=%space%%food%”
set “xDiff%up%=+0”
set “xDiff%left%=-1”
set “yDiff%down%=+1”
set “yDiff%right%=+0”
set “%up%Axis=Y”
set “%left%Axis=X”
set “delay2=15”
set “delay4=7”
set “delay6=3”
set “desc2=Crawl”
set “desc4=Normal”
set “desc6=Insane”
::—————————
::define a Line Feed (newline) string (normally only used as !LF!)
::Above 2 blank lines are required – do not remove
::define a newline with line continuation
::: Sets the ERRORLEVEL to 1
::: Sets the ERRORLEVEL to 0
:: getKey ValidKeys
::: Check for keypress. Only accept keys listed in ValidKeys
::: Return result in Key variable. Key is undefined if no valid keypress.
for %%# in (1 2) do if %%#2 (for /f “eol= delims= ” %%1 in (“!args!”) do (%n%
set “key=”%n%
if defined key if “!key!” neq “:” (%n%
for %%K in (!key!) do set “key=!keys:~%%K,1!”%n%
for %%K in (!key!) do if “!validKeys:%%K=!” equ “!validKeys!” set “key=”%n%
:: draw
set draw=%n%
for /l %%Y in (0,1,%height%) do echo(!line%%Y!%n%
echo Score=!score!
::: tests if value at coordinates X,Y is within contents of ValueListVar
for %%# in (1 2) do if %%#2 (for /f “tokens=1-3” %%1 in (“!args!”) do (%n%
for %%A in (“!line%%2:~%%1,1!”) do if “!%%3:%%~A=!” neq “!%%3!” %clrErr% else %setErr%%n%
:: plot X Y ValueVar
::: places contents of ValueVar at coordinates X,Y
for %%# in (1 2) do if %%#2 (for /f “tokens=1-3” %%1 in (“!args!”) do (%n%
set “line%%2=!line%%2:~0,%%1!!%%3!!part2:~1!”%n%
::————————————–
setlocal enableDelayedExpansion
::————————————–
for /l %%. in (1 0 1) do (
% compute time since last move %
for /f “tokens=1-4 delims=:.,” %%a in (“!time: =0!”) do set /a “t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1”
% delay has expired, so time for movement %
% establish direction %
for %%K in (!key!) do if “!%%KAxis!” neq “!axis!” (
set “axis=!%%KAxis!”
set “TX=!snakeX:~-2!”
set “snakeX=!snakeX:~0,-2!”
%plot% !TX! !TY! space
% compute new head location and attempt to move %
set “X= !X!”
set “X=!X:~-2!”
(%test% !X! !Y! playerSpace) && (
% move successful %
% remove the new head location from the empty list %
for %%X in (“!X!”) do for %%Y in (“!Y!”) do set “empty=!empty:#%%~X %%~Y=!”
(%test% !X! !Y! food) && (
%plot% !TX! !TY! body
set “snakeY=!snakeY!!TY!”
% increment score and locate and draw new food %
set /a “score+=1, F=(!random!%%(emptyCnt-=1))*6+1”
% moving to empty space %
% add the former tail position to the empty list %
)
% draw the new head %
%plot% !X! !Y! head
% Add the new head position to the snake strings %
set “snakeY=!Y!!snakeY!”
set “PY=!Y!”
%draw%
) (
% failed move – game over %
call :spinner !PX! !PY! death
echo(
call :ask “Would you like to play again? (Y/N)” YN
>”%cmdFile%” (echo quit)
) else (
)
)
Notepad
:: Prompt for a keypress. ValidKeys is a list of acceptable keys
:: Wait until a valid key is pressed and return result in Key variable
<nul set /p “=%~1 “
(%getKey% 🙂
:getResponse
if not defined key (
goto :getResponse
exit /b
set /a d1=-1000000
for /l %%N in (1 1 5) do for %%C in (%spinner%) do (
%plot% %1 %2 %%C
)
(%plot% %1 %2 %3)
for /f “tokens=1-4 delims=:.,” %%a in (“!time: =0!”) do set /a “d2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, dDiff=d2-d1”
if %dDiff% lss %spinnerDelay% goto :spinnerDelay
exit /b
:initialize
echo delay
echo — ———– ———
echo 2 Crawl 0.15
echo 4 Normal 0.07
echo 6 Insane 0.03
echo(
set “difficulty=!desc%key%!”
echo %key% – %difficulty%
<nul set /p “=Initializing.”
set “xDiff=+1”
set “empty=”
set /a “PX=1, PY=height/2, FX=width/2+1, FY=PY, score=0, emptyCnt=0, t1=-1000000”
set “snakeY= %PY%”
set “snakeY=%snakeY:~-2%”
<nul set /p “=.”
for /l %%X in (0,1,%width%) do (
if %%Y equ 0 set “cell=%bound%”
if %%X equ 0 set “cell=%bound%”
if %%X equ %PX% if %%Y equ %PY% set “cell=%head%”
set “cell=%space%”
set “eY= %%Y”
set /a emptyCnt+=1
if %%X equ %FX% if %%Y equ %FY% set “cell=%food%”
)
(%draw%)
echo Movement keys: %up%=up %down%=down %left%=left %right%=right
echo Avoid running into yourself (%body%%body%%head%) or wall (%bound%)
echo(
call :ask “Press any alpha-numeric key to start…” %keys%
exit /b
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
set “cmd=hold”
for /l %%. in (1 0 1) do (
%choice% /n /c:!keys!
)
<“%cmdFile%” set /p “cmd=”
)
if defined key (
>&9 (echo !key!)
set “key=”
)
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