Quake 3 Custom Resolution Rating: 6,0/10 8320 votes
Custom

'quake3 to run in a custom resolution (1920x1080) 'wow:D sorry just surprised, first time I hear anyone try using that resolution for q3. That is also the reason I. Quake 3 framerate drop in custom resolutions? I'm running Quake 3 in 1920x1080 for obvious reasons and even on the highest 4:3 default resolution I get significantly higher framerate (up to the 1000's) but with 1920x1080 I'm down to 100 which is fine but it should be more considering my PC run's CSS at 300fps easily.

ioQuake3 – custom high definition configurations for best visual quality (Quake 3, Quake III Arena). This config file is featured on https://swissmacuser.ch/how-you-want-to-run-quake-iii-arena-in-2018-with-high-definition-graphics-120-fps-on-5k-resolution/
autoexec.cfg
seta r_mode '-1'
seta r_customwidth '5120'
seta r_customheight '2880'
seta cg_fov '115'
seta cg_gunCorrectFOV '1'
seta cl_renderer 'opengl2'
seta r_allowSoftwareGL '0'
seta r_ignoreGLErrors '1'
seta r_smp '1'
seta r_displayrefresh '0'
seta r_swapinterval '0'
seta com_maxfps '125'
seta com_hunkmegs '512'
seta r_hdr '1'
seta r_ssao '1'
seta r_postProcess '1'
seta r_toneMap '1'
seta r_parallaxMapping '2'
seta r_picmip '0'
seta r_colorbits '32'
seta r_depthbits '24'
seta r_stencilbits '16'
seta r_lodbias '-2'
seta r_subdivisions '1'
seta r_textureMode 'GL_LINEAR_MIPMAP_LINEAR'
seta r_texturebits '32'
seta r_ext_texture_filter_anisotropic '1'
seta r_ext_multisample '4'
seta r_ext_framebuffer_multisample '4'
seta r_ext_max_anisotropy '16'
seta r_ext_compressed_textures '0'
seta r_ext_multitexture '1'
seta r_detailtextures '1'
seta r_preloadtextures '1'
seta r_dynamiclight '1'
seta r_dlightMode '2'
seta r_deluxeMapping '1'
seta r_roundImagesDown '1'
seta r_fastsky '0'
seta r_drawSun '1'
seta r_drawSunRays '1'
seta r_sunShadows '1'
seta r_sunlightMode '1'
seta r_shadowFilter '2'
seta r_shadowBlur '1'
seta r_shadowFilter '2'
seta r_flares '1'
seta cg_drawfps 1
seta cg_drawIcons '1'
seta cg_draw3dIcons '1'
seta cg_draw2D '1'
seta cg_simpleItems '0'
seta cg_marks '1'
seta cg_gibs '1'
seta cg_railTrailTime '800'
seta cg_teamRails '1'
seta cg_smoke_sg '1'
seta cg_visibleBleeding '1'
seta cg_noProjectileTrail '0'
seta cg_showBulletHits '1'
seta cg_oldPlasma '0'
seta cg_oldRocket '0'
seta cg_oldRail '0'

commented May 4, 2018

Find nse now software for mac. Note: with ioquake3 on macOS High Sierra, some of these configurations need to be updated using the in-game console:

  1. Press Shift + ESC (this brings down the console)
  2. Type the command and desired value: x_command value
  3. Confirm using Return – some graphics related commands require to restart the video rendering: vid_restart

commented Sep 4, 2018

How about separating the original Q3A CVAR's from the ioquake3 CVAR's? Like:

//quake3arena
..
seta r_picmip '0'
..

Pop idol game pc. //ioquake3
..
seta r_toneMap '1'
seta r_parallaxMapping '2'
..

commented Dec 31, 2018

Where I place it?

commented Jan 2, 2019

@diegoulloao simply drop it into your baseq3-directory

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