Best Mods For Mages! PC SSE - Discussion. Posted by 3 years ago. Path of Sorcery overhauls the magic trees to be more dynamic instead of relying on percentages and vanilla perks. Whereas Bethesda can justify such terms since Skyrim mods are using Bethesda's IP or are intended to create derivative runtimes thereof. This mod also includes the spell Ash Cloak, to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.” Advertisement Download for Xbox One here.
A lot of old fix mods are still floating around out there. Many of which have been absorbed into the unofficial patch over time. Having these older fix mods can cause problems with the game if they are left in place. Especially those that installed loose scripts.Below is the known list of mods we've been able to compile to date which are now obsolete and should be uninstalled from your game.
Do not simply delete the ESPs, you must uninstall them through your mod manager to be sure ALL of the files that go with them are deleted as well.If anyone knows of more fix mods that we haven't found that should be listed here, feel free to post and we'll add them to the main list.Note: We consider any mod that reintroduces a bug to be obsolete on its face, because why would you put bugs back in your game, even intentionally?Mods Made Obsolete by Official Bethesda PatchesLip Sync Fix ( ) - A fix for the long standing lip sync bug introduced by Patch 1.9. However, I have found a few mods for the new version that have been uploaded that I wonder if they are outdated, new added, or make good cutting room floor content.Insignificant Inconsistancies FixInsignificant Inconsistancies Fix - (USSEP compatible)Correct Haggling PricesSkyrim's Lumbermill FixesCollege of Winterhold Shop FixesPC Hearthfire patch: All housing cells as no reset zone.Dragonbone Smithing FixHearthfire Display Case FixModern Brawl Bug Fix PCMiraak's Armor FixesSorry if I am wasting your time with these!
Good to know the lip sync is fixed with SE. Thanks!What about Clothing and Clutter Fixes?I went through all of the WaAF changes once and posted them to the old bug tracker. A lot of things inside (adjusted weights and prices, most of the damage changes) were not within the scope for USKP (meaning, all of the changes from WaAF were reported, all were looked at by the team and decided upon based on the USKP vision), but those that were, were included. When clothing and clutter fixes came along, i once again took a peek at all the changes, this time reporting those, that i had learned from the earlier report to be within the scope of USKP.so, bar any errors from my side, whatever falls within the scope of (nowadays) USSEP is covered. But if you find anything specifically that you consider to be essential, feel free to post a bug report yourself.
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Elemental Destruction Magic (Dragonborn version)Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 3 weapon enchantments, and 3 armor enchantments. New spell casting enemies that use these new spells have also been added. The Dragonborn version includes the spell Ash Cloak to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.IMPORTANT: This version requires that the Dragonborn add-on be installed to work, If you don't have Dragonborn please use the vanilla version:The version of this mod that includes new perks can be found here:This version of the mod doesn't contain perks for the new spells, but you can increase their power through the vanilla perks.
Earth, water, and wind spells benefit from the Augmented Flames, Augmented Frost, and Augmented Shock perks respectively.If you're currently using either of my Water or Wind Destruction Magic mods and want to use the Elemental Destruction mod, please uninstall or unsubscribe from my previous mods as everything from those two mods is included in this one.PLEASE READ THE THROUGH THE MOD DESCRIPTION AND FAQ BEFORE POSTING QUESTIONS IN THE COMMENT SECTION! I won't bother to answer any questions that are clearly addressed in the FAQ!IncludesEarth SpellsGravel - A spray of rocks and dirt.Rock Blast - Launches a small stone.Earth Rune - Explodes in an eruption of rocks and dirt.Stalagmite - Raises a rocky spike from the ground or walls to deal damage in a 10 foot radius. @TheGrimGriefer and @Psycho Sabre Thank you both for your responses. I have restarted the game roughly 30 times and finally have gotten a start where the spectral form does not attack the convoy.
I had also already removed all mods before adding my comment (except a grass texture mod and water texture mod) so i was sure that this mod had some links with the problem, however it appears to just be some random event that had occured that eventually sorted itself out and is currently proving to be an amazing mod to play with! Thank you both again for your responces. @A Disappointing SandwichTo further support the point made by the creator, mods that do not change npc spawning (which I assume this mod does not) won't have any affect whatsoever on the start of your game.check all of your mods and see which ones change the spawns for npcs (enemies) such as immersive citizens (and for those of us nexus users maybe something like 'My Sexy enemies CBBE edition) as it's those sor of mods that typically ruin the start, which I always fight with when I start a new Character.