I am posting the following at Graham Nelson's request, because it isnot currently possible for him to do so himself:Many small and medium-sized games have been written during thedevelopment of the forthcoming Inform 7 design system for IF. Some areused for testing, others were simply experiments, but most are intendedas illustrative samples. More than 200 of these will appear in thedocumentation, but they necessarily show off one trick each: so wewanted also to offer a few larger-scale 'worked examples'. Though notenormous, these are too long to be included verbatim in any book, andtheir full source text will instead be published on the Inform websitewhen Inform 7 reaches its public beta.
Bronze (パズル指向の従来型ゲーム)、Damnatio Memoriae (Short 作の Inform 6 のゲーム Savoir-Taire の続編)、Graham Nelson の The Reliques of Tolti-Aph である。 2006年 4月30日 にInform 7のパブリックベータ版を発表すると同時に、3月1日にリリースされた3本を含む6本の「動作例. Reliques of Tolti-Aph Graham Nelson (2005) It used to be said that there are two kinds of magic-user: those who have been to Tolti-Aph, and charlatans. It used to be generally understood that the attempt to prove oneself in the unforgiving society of Tolti-Aph was a bid for rapid level advancement or else romantic.
In the mean time, we would liketo release three of these example games for the community to play. Allhave been beta-tested by players, and while they should not be takentoo seriously, we hope they may be fun. Each comes with a 'feelie'booklet, presented in PDF format, from its own web page: the links aregiven below.At present, these story files can probably be played only on Windows,Mac OS X and some Unix-based systems running X-Windows, since they arepresented as Blorb 2.0-wrapped Z-machine story files: they includecover art and bibliographic metadata. This will be the standard formatgenerated by Inform 7, so another purpose of the present release is tooffer the Z-machine community some samples to experiment with. Seebelow for details.-Reliques of Tolti-AphGraham Nelson (2005)It used to be said that there are two kinds of magic-user: those whohave been to Tolti-Aph, and charlatans. It used to be generallyunderstood that the attempt to prove oneself in the unforgiving societyof Tolti-Aph was a bid for rapid level advancement or else romantic,thin-young-mage-in-midnight-black-robes death. The closer you get tothe wilderness spot vaguely marked 'Tholtaff' on the agate globe inyour great-great-grandfather's study, the better the alternativesounds: settling down in some coastal village, perhaps, a littleweathermongering, some polymancy, and helping out with the nets after abad storm.
Retire at maybe level 3, with most of your experience pointsgained from observing rare fish-based poisons carry off those villagerscareless about gutting. Publish an awesomely tedious monograph on thecorrect usage of the 'untangle rigging' spell. You know, the good life.-BronzeEmily Short (2006)When the seventh day comes and it is time for you to return to thecastle in the forest, your sisters cling to your sleeves.' Don't go back,' they say, and 'When will we ever see you again?'
Butsince they've filled the time by telling you every word spoken to themby every male in the village, you imagine they will find consolationsomewhere.Your father hangs back, silent and moody. He has spent the week as farfrom you as possible, working until late at night.
Now he speaks onlyto ask whether the Beast treated you 'properly.' From his tone ofvoice, he is obviously inquiring after your virtue, not anything soirrelevant as your health, comfort, or peace of mind.You might not have thought it possible, but you are looking forward togetting back.Bronze is a puzzle-oriented adaptation of Beauty and the Beast with anexpansive geography for the inveterate explorer.Features help for novice players, a detailed adaptive hint system toassist players who get lost, and a number of features to makenavigating a large space more pleasant.-Damnatio MemoriaeEmily Short (2006)14 AD. Agrippa Postumus, grandson of the recently-deceased Augustus,tries to avoid death at the hands of the next emperor, Tiberius. At hisdisposal: a couple of old manuscripts, a lamp, and a recalcitrantslave.
And a powerful knowledge of the Art of Venus Genetrix, of course- the magic eventually known as the Lavori d'Aracne.Damnatio Memoriae belongs to a series with the author's previous gameSavoir-Faire; though it can stand alone, the game's mechanics will makemost sense to players already familiar with that work.It is a fast, timed game, taking only a few minutes to play once, butprobably requiring multiple attempts to bring to a satisfactoryconclusion.-The story files for these three games are standard-compliant Z-machinestory files, but each is 'blorbed'. This means that it is bundledtogether with a cover picture and some bibliographic information insidea Blorb wrapper. The Blorb standard for gathering IF resources togetherwas set down by Andrew Plotkin in 2001, and was documented in theInform 6 Designer's Manual. Brand activation awards 2009 movies. At present relatively few 'blorbs', asblorbed files are called, are in circulation. But Inform 7 may changethis, since it publishes games as blorbs by default.
Blorbing is Inform7's equivalent of binding a paper publication: it attaches outercovers, adding a cover picture and descriptive matter to help identifythe book within.So these new games are only playable using an interpreter capable ofreading blorbed Z-machine story files. We recommend:Windows Frotz for Windows, maintained by David KinderThe current version reads and plays blorbed story files, but does notyet display cover art.Zoom for Mac OS X, maintained by Andrew HunterVersion 1.0.5 alpha 1 is required. Zoom behaves like iTunes: it willstore any blorb it plays into a library, and displays the bibliographicinformation in a browser in much the same way that iTunes displays songinformation. Zoom also tidily stores saved game files associated witheach game, and is generally much to be recommended.